[godot-cpp] Upgrade to 4.4 (#44445)

This commit is contained in:
ytnuf 2025-03-19 06:56:15 +00:00 committed by GitHub
parent 0c8d0d579a
commit aebdc0160a
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GPG Key ID: B5690EEEBB952194
5 changed files with 140 additions and 110 deletions

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@ -1,126 +1,151 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index e715102..b000066 100644
index 9e4b1f50..cb910688 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -37,7 +37,7 @@
# Todo
# Test build for Windows, Mac and mingw.
-cmake_minimum_required(VERSION 3.13)
+cmake_minimum_required(VERSION 3.19)
project(godot-cpp LANGUAGES CXX)
option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON)
@@ -65,9 +65,8 @@ if(NOT DEFINED BITS)
endif()
# Input from user for GDExtension interface header and the API JSON file
-set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
+set(GODOT_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE STRING "")
set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
-
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
@@ -85,9 +84,9 @@ if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
if(CMAKE_BUILD_TYPE MATCHES Debug)
- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /Od") # /Od /RTC1 /Zi
else()
- set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MD /O2") # /Oy /GL /Gy
+ set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /O2") # /Oy /GL /Gy
STRING(REGEX REPLACE "/RTC(su|[1su])" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
string(REPLACE "/RTC1" "" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif(CMAKE_BUILD_TYPE MATCHES Debug)
@@ -117,7 +116,6 @@ else()
endif()
# Generate source from the bindings file
-find_package(Python3 3.4 REQUIRED) # pathlib should be present
if(GENERATE_TEMPLATE_GET_NODE)
set(GENERATE_BINDING_PARAMETERS "True")
else()
@@ -183,9 +181,10 @@ if (GODOT_CPP_SYSTEM_HEADERS)
endif ()
target_include_directories(${PROJECT_NAME} ${GODOT_CPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
- include
- ${CMAKE_CURRENT_BINARY_DIR}/gen/include
- ${GODOT_GDEXTENSION_DIR}
+ $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
+ $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/gen/include>
+ $<BUILD_INTERFACE:${GODOT_GDEXTENSION_DIR}>
+ $<INSTALL_INTERFACE:include>
)
# Add the compile flags
@@ -213,4 +212,8 @@ set_target_properties(${PROJECT_NAME}
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
OUTPUT_NAME "${OUTPUT_NAME}"
+ EXPORT_NAME "cpp"
)
@@ -60,3 +60,38 @@ endif()
# USE_FOLDERS flag will organize godot-cpp targets under the subfolder
# 'godot-cpp'. This is enable by default from CMake version 3.26
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+
+include("cmake/install.cmake")
diff --git a/cmake/config.cmake b/cmake/config.cmake
new file mode 100644
index 0000000..bcddb3c
--- /dev/null
+++ b/cmake/config.cmake
@@ -0,0 +1 @@
+include("${CMAKE_CURRENT_LIST_DIR}/unofficial-godot-cpp-target.cmake")
diff --git a/cmake/install.cmake b/cmake/install.cmake
new file mode 100644
index 0000000..f48ab5c
--- /dev/null
+++ b/cmake/install.cmake
@@ -0,0 +1,46 @@
+
+include("CMakePackageConfigHelpers")
+include("GNUInstallDirs")
+
+install(TARGETS "godot-cpp"
+ EXPORT "unofficial-godot-cpp-target"
+ ARCHIVE
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+string(TOLOWER "godot-cpp.template_${CMAKE_BUILD_TYPE}" INSTALL_TARGET)
+install(TARGETS "${INSTALL_TARGET}"
+ EXPORT "unofficial-godot-cpp-config"
+ ARCHIVE
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+)
+
+install(
+ DIRECTORY
+ "${CMAKE_CURRENT_SOURCE_DIR}/include/"
+ "${CMAKE_CURRENT_BINARY_DIR}/gen/include/"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+ DIRECTORY
+ "${CMAKE_CURRENT_SOURCE_DIR}/include/"
+ "${CMAKE_CURRENT_BINARY_DIR}/gen/include/"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+)
+install(FILES "${GODOTCPP_GDEXTENSION_DIR}/gdextension_interface.h"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+)
+
+install(FILES "${GODOT_GDEXTENSION_DIR}/gdextension_interface.h"
+ DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}"
+install(EXPORT "unofficial-godot-cpp-config"
+ NAMESPACE "unofficial::"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
+install(FILES "${GODOT_GDEXTENSION_API_FILE}"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/godot-cpp"
+)
+
+install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/cmake/config.cmake"
+ RENAME "unofficial-godot-cpp-config.cmake"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
+install(EXPORT "unofficial-godot-cpp-target"
+ NAMESPACE "unofficial::godot::"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
+
+file(READ "${GODOT_GDEXTENSION_API_FILE}" GODOT_GDEXTENSION_API_JSON)
+string(JSON GODOT_API_VERSION_MAJOR GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_major")
+string(JSON GODOT_API_VERSION_MINOR GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_minor")
+string(JSON GODOT_API_VERSION_PATCH GET "${GODOT_GDEXTENSION_API_JSON}" "header" "version_patch")
+set(GODOT_API_VERSION "${GODOT_API_VERSION_MAJOR}.${GODOT_API_VERSION_MINOR}.${GODOT_API_VERSION_PATCH}")
+unset(GODOT_GDEXTENSION_API_JSON)
+
+write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/unofficial-godot-cpp-config-version.cmake"
+ VERSION "${GODOT_API_VERSION}"
+ COMPATIBILITY SameMinorVersion
+ VERSION "4.4"
+ COMPATIBILITY "SameMinorVersion"
+)
+install(FILES "${CMAKE_CURRENT_BINARY_DIR}/unofficial-godot-cpp-config-version.cmake"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+ DESTINATION "${CMAKE_INSTALL_DATADIR}/unofficial-godot-cpp"
+)
diff --git a/cmake/GodotCPPModule.cmake b/cmake/GodotCPPModule.cmake
index ce087468..04b4679d 100644
--- a/cmake/GodotCPPModule.cmake
+++ b/cmake/GodotCPPModule.cmake
@@ -18,7 +18,6 @@ godot-cpp
include( GodotCPPModule )
]=======================================================================]
-find_package(Python3 3.4 REQUIRED) # pathlib should be present
#[[ Generate Trimmed API
diff --git a/cmake/godotcpp.cmake b/cmake/godotcpp.cmake
index c10d835d..cb2e8f70 100644
--- a/cmake/godotcpp.cmake
+++ b/cmake/godotcpp.cmake
@@ -105,7 +105,7 @@ function( godotcpp_options )
# Except for macos universal, which can be set by GODOTCPP_MACOS_UNIVERSAL=YES
# Input from user for GDExtension interface header and the API JSON file
- set( GODOTCPP_GDEXTENSION_DIR "gdextension" CACHE PATH
+ set( GODOTCPP_GDEXTENSION_DIR "${CMAKE_CURRENT_SOURCE_DIR}/gdextension" CACHE PATH
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" )
set( GODOTCPP_CUSTOM_API_FILE "" CACHE FILEPATH
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )")
@@ -288,7 +288,8 @@ function( godotcpp_generate )
set( IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
### Define our godot-cpp library targets
- foreach ( TARGET_ALIAS template_debug template_release editor )
+ block()
+ string(TOLOWER "template_${CMAKE_BUILD_TYPE}" TARGET_ALIAS)
set( TARGET_NAME "godot-cpp.${TARGET_ALIAS}" )
# Generator Expressions that rely on the target
@@ -307,7 +308,7 @@ function( godotcpp_generate )
)
# the godot-cpp.* library targets
- add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
+ add_library( ${TARGET_NAME} STATIC )
add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )
file( GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp )
@@ -319,9 +320,10 @@ function( godotcpp_generate )
)
target_include_directories( ${TARGET_NAME} ${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
- include
- ${CMAKE_CURRENT_BINARY_DIR}/gen/include
- ${GODOTCPP_GDEXTENSION_DIR}
+ "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
+ "$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/gen/include>"
+ "$<BUILD_INTERFACE:${GODOTCPP_GDEXTENSION_DIR}>"
+ "$<INSTALL_INTERFACE:include>"
)
set_target_properties( ${TARGET_NAME}
@@ -348,6 +350,8 @@ function( godotcpp_generate )
# Some IDE's respect this property to logically group targets
FOLDER "godot-cpp"
+
+ EXPORT_NAME "godot::cpp"
)
if( CMAKE_SYSTEM_NAME STREQUAL Android )
@@ -364,10 +368,9 @@ function( godotcpp_generate )
windows_generate()
endif ()
- endforeach ()
+ endblock()
# Added for backwards compatibility with prior cmake solution so that builds dont immediately break
# from a missing target.
- add_library( godot::cpp ALIAS godot-cpp.template_debug )
endfunction()
diff --git a/cmake/web.cmake b/cmake/web.cmake
index 996a1e52..170c6ac9 100644
--- a/cmake/web.cmake
+++ b/cmake/web.cmake
@@ -26,7 +26,6 @@ function( web_generate )
PUBLIC
-sSIDE_MODULE
-sSUPPORT_LONGJMP=wasm
- -fno-exceptions
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
)
diff --git a/cmake/windows.cmake b/cmake/windows.cmake
index 8e37e7e4..02a24fde 100644
--- a/cmake/windows.cmake
+++ b/cmake/windows.cmake
@@ -60,9 +60,9 @@ function( windows_options )
message( STATUS "If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
"\tFor more information please read godot-cpp/cmake/windows.cmake")
- set( CMAKE_MSVC_RUNTIME_LIBRARY
- "MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
- CACHE STRING "Select the MSVC runtime library for use by compilers targeting the MSVC ABI.")
+ # set( CMAKE_MSVC_RUNTIME_LIBRARY
+ # "MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
+ # CACHE STRING "Select the MSVC runtime library for use by compilers targeting the MSVC ABI.")
endfunction()

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@ -4,7 +4,7 @@ vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO "godotengine/godot-cpp"
REF "godot-${VERSION}-stable"
SHA512 "4012e2c8cbdbccf5362b139a6318785af6e2cfdc99848734d5e3825afba8b8a46cdd7fff63887e2503cf3195efe79c0bd39a900b535322ab0fb51c3452dc07f5"
SHA512 "3c97d6f0bbd952977d8085483d538b650d44ee0f9c6d84215128d9702d071b23a91bacab3a5259320f89d11884b3a5d5b638bc757c11d7447c000223fa976de8"
HEAD_REF "master"
PATCHES
"packagable.patch"

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@ -1,6 +1,6 @@
{
"name": "godot-cpp",
"version": "4.3",
"version": "4.4",
"description": "C++ bindings for the Godot script API",
"homepage": "https://github.com/godotengine/godot-cpp",
"license": "MIT",

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@ -3245,7 +3245,7 @@
"port-version": 9
},
"godot-cpp": {
"baseline": "4.3",
"baseline": "4.4",
"port-version": 0
},
"google-cloud-cpp": {

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@ -1,5 +1,10 @@
{
"versions": [
{
"git-tree": "443011b5e26b9bce81dfa2a15dc2ca1c7962cad5",
"version": "4.4",
"port-version": 0
},
{
"git-tree": "561f56e438444e007a1b6abbcd77b33b6d64ff2c",
"version": "4.3",