diff --git a/ports/angle/cmake-buildsystem/CMakeLists.txt b/ports/angle/cmake-buildsystem/CMakeLists.txt index 110c5a0975..758f12504a 100644 --- a/ports/angle/cmake-buildsystem/CMakeLists.txt +++ b/ports/angle/cmake-buildsystem/CMakeLists.txt @@ -414,6 +414,7 @@ set(_possibleTargets EGL GLESv2 ANGLE) foreach(_target IN LISTS _possibleTargets) if(TARGET ${_target}) list(APPEND _installableTargets "${_target}") + target_include_directories(${_target} INTERFACE $) endif() endforeach() diff --git a/ports/angle/vcpkg.json b/ports/angle/vcpkg.json index a42d9356b2..de293cd1af 100644 --- a/ports/angle/vcpkg.json +++ b/ports/angle/vcpkg.json @@ -1,7 +1,7 @@ { "name": "angle", "version-string": "chromium_5414", - "port-version": 9, + "port-version": 10, "description": [ "A conformant OpenGL ES implementation for Windows, Mac and Linux.", "The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support." diff --git a/versions/a-/angle.json b/versions/a-/angle.json index dad20a27bc..1b24c0ed34 100644 --- a/versions/a-/angle.json +++ b/versions/a-/angle.json @@ -1,5 +1,10 @@ { "versions": [ + { + "git-tree": "025eefba308651be2ae69502477d1201dfdf04ea", + "version-string": "chromium_5414", + "port-version": 10 + }, { "git-tree": "b0e6049d392ece97ba5be00c7c3e4410aa78d3f0", "version-string": "chromium_5414", diff --git a/versions/baseline.json b/versions/baseline.json index 1d95a4c23f..f7b33119c1 100644 --- a/versions/baseline.json +++ b/versions/baseline.json @@ -134,7 +134,7 @@ }, "angle": { "baseline": "chromium_5414", - "port-version": 9 + "port-version": 10 }, "ankurvdev-embedresource": { "baseline": "0.0.11",