while playing with qtbase on x64-uwp i found that it could not pass a
try_compile command since important variables are not correctly
forwarded. As such I concluded that the handling of try_compile in vcpkg
is completely wrong.
Previously the REQUIRED flag made CMake fail with an error if
`powershell` wasn't found on line 193. This prevented the `else` block
on lines 197-198 from ever running.
* Hook up z-applocal, work started by @vicroms.
* Fix spelling of utf8
* Use standard warning formats.
* Don't get in the way of stdout.
* Don't try to Applocal deploy if the linker does not run.
* Make VcpkgUseBuiltInApplocalDeps docs a bit nicer.
* Change to (experimental) prefix.
* Add an X.
Only take the COMPONENT part for the runtime settings like we
already do for the DESTINATION component. The install local dependencies
should only need to be run for RUNTIME components anyway.
When running CMake 3.21 or newer in trace or debug mode, vcpkg.cmake
would trigger the CMP0126 warning for VCPKG_MANIFEST_DIR and
VCPKG_INSTALLED_DIR.
The regular variable was used to set the initial value of the cache
variable of the same name. This patch adds the regular variables
Z_VCPKG_MANIFEST_DIR_INITIAL_VALUE and
Z_VCPKG_INSTALLED_DIR_INITIAL_VALUE that are used to initialize their
respective cache variables.
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
On Windows, running applocal.ps1 with "-targetBinary
/foo/bar.exe" (without drive letter) did not install dependencies. The
dumpbin executable was called with /foo/bar.exe, and dumpbin interpreted
this as unknown command line argument. No dependencies were resolved.
We're already resolving the full path of the target binary some lines
above the dumpbin call. The $targetBinaryPath variable contains the
target binary's path including the drive letter, and dumpbin
successfully reports the executable's dependencies.
* [vcpkg.cmake] fix find_package not restoring variables correctly.
* bit of formatting
* wording
* remove unused variable
* add extra spaces
* remove OUTPUT_FORMAT DECIMAL for older cmake version
Co-authored-by: Billy O'Neal <bion@microsoft.com>