This adds an `arm64-ios-simulator` triplet, which is largely identical
to the existing `arm64-ios` triplet, but adds
```cmake
set(VCPKG_OSX_SYSROOT iphonesimulator)
```
Xcode/Clang unfortunately refuses to link `arm64-ios`-built libraries
when linking for the iOS simulator, since it considers the simulator to
be a different platform, thus requiring a new triplet.
> Side note: The motivation for not naming this triplet
`arm64-iphonesimulator` or similar is to be consistent with the naming
of other iOS triplets and to keep build infrastructure that matches on
`ios` triplets intact. There is precedent for this hyphenated naming
scheme, the Rust compiler names the triplet `aarch64-apple-ios-sim`. I
went with the spelled out `simulator` here, since it feels more
descriptive.
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* Fixup rpath after building dynamic libraries on linux
* Switch back to a single variable VCPKG_FIXUP_ELF_RPATH
Co-authored-by: Victor Romero <romerosanchezv@gmail.com>
* Don't force fixup in x64-linux triplet yet
Co-authored-by: Victor Romero <romerosanchezv@gmail.com>
Co-authored-by: Osyotr <8740768+Osyotr@users.noreply.github.com>
* add a single config community triplet based on x64-windows
* add a failed port, otherwise mechanism does not support empty list
* add failures to baseline
* remove duplicate entry
* second round of failures added to baseline
* third round of regressions added to CI
* [ade] fix single-config builds
* [ade] update refs
* remove duplicate entries
* [unix2dos] restore eol in script file
* add even more ports now failing in singleConfig...
* [libjpeg-turbo] remove unnecessary check
* [libjpeg-turbo] fix references
* [baseline] restore check for ports that were added recently
* [libmodplug] enable single config triplets
* [tensorflow-common] enable single config triplets
* update baseline
* fix references
* remove wrong check for single config triplets
* fix references
* [ogre] fix single config builds
* [ogre] fix references
* [untested] force x64-windows-release as host triplet when testing x64-windows-release in CI
* fix
* [x264] fix for single config
* [x264] update refs
* [libffi] enable single config builds
* [libffi] update refs
* remove cli broken arguments
* [calceph] enable single-config builds
* [calceph] fix references
* [kf5config] enable single-config builds
* [kf5config] fix references
* [detours] enable single-config builds
* [detours] fix references
* [kf5*] enable single-config builds
* [kf5*] fix references
* fix
* kf5config fix reference
* trying again to force host triplet in CI
* [boost] fix for single-config builds
* [boost] update references
* fix
* [boost] update refs
* disable host triplet in ci because it's not necessary
* retrigger a build for ports previously failing
* remove host triplet in ci, not necessary anymore?
* make PR dry
* [tensorflow-common] bump version
* [tensorflow-common] fix references
* Fix version database for boost-modular-build-helper.
* fix references
* restore CRLF on some ports
* bump versions
* fix references
* bump port versions
* fix references
* boost-modular-build-helper: Reverted due to no changes.
detours, kf5config, kf5holidays, libbacktrace: Reverted due to only whitespace changes.
libffi: bumped port-version
libmodplug: reverted due to no functional changes
ogre, ogre-next: reverted due to incorrect case of "Debug" vs. "Release" already fixed in master.
And rebuilt version database.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Format manifest, make port version explicit
* Use standard mingw import lib names
* Choose either static or shared binaries
* Insert macro for dynamic linkage
* Add szip pc file
* Quote path expressions
* Port away from deprecated cmake functions
* x-add-version
* Begin of hdf5 changes
* Remove obsolete variables (complements 23eadeae)
* Fix indentation and quoting expressions
* Handle single-linkage szip configuration
* Use mingw import lib names for hdf5
* Move dependencies to Requires in pc file
* Port away from deprecated cmake functions
* x-add-version hdf5
* Apply szip review comments
* Update version
* Improve pkgconfig patch to handle lists
* Update git-tree
* compile for android including armv6.
* Update arm-android.cmake
* Update from comment in the PR
support ANDROID_NATIVE_API_LEVEL from env variable. (to be able to compile also 16 and not just 21 as default)
* Add ANDROID_ARM_NEON from env var
* Short version of update ANDROID_ARM_NEON.
* remove ANDROID_NATIVE_API_LEVEL now using vcpkg_CMAKE_SYSTEM_VERSION in triplet
Add cache to ANDROID_ARM_NEON
fix indents
* Update neon triplet
* Add arm-neon-android.cmake file.