mirror of https://github.com/microsoft/vcpkg.git
65 lines
1.5 KiB
CMake
65 lines
1.5 KiB
CMake
find_package(ZLIB REQUIRED)
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list(APPEND ANGLE_SOURCES
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${libangle_gpu_info_util_mac_sources}
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${libangle_gpu_info_util_sources}
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${libangle_mac_sources}
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)
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list(APPEND ANGLEGLESv2_LIBRARIES
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"-framework CoreGraphics"
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"-framework Foundation"
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"-framework IOKit"
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"-framework IOSurface"
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"-framework Quartz"
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)
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# Metal backend
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if(USE_METAL)
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list(APPEND ANGLE_SOURCES
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${metal_backend_sources}
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${angle_translator_lib_msl_sources}
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${angle_translator_glsl_apple_sources}
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)
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list(APPEND ANGLE_DEFINITIONS
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ANGLE_ENABLE_METAL
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)
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list(APPEND ANGLEGLESv2_LIBRARIES
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"-framework Metal"
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)
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endif()
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# OpenGL backend
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if(USE_OPENGL)
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list(APPEND ANGLE_SOURCES
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${angle_translator_glsl_base_sources}
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${angle_translator_glsl_sources}
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${angle_translator_glsl_apple_sources}
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)
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# Enable GLSL compiler output.
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list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL ANGLE_ENABLE_GL_DESKTOP_BACKEND ANGLE_ENABLE_APPLE_WORKAROUNDS ANGLE_ENABLE_CGL)
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# Still need to link with Metal as we call MTLCreateSystemDefaultDevice even if USE_METAL is not defined
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list(APPEND ANGLEGLESv2_LIBRARIES
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"-framework Metal"
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)
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endif()
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if(USE_OPENGL OR ENABLE_WEBGL)
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list(APPEND ANGLE_SOURCES
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${gl_backend_sources}
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${libangle_gl_egl_dl_sources}
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${libangle_gl_egl_sources}
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${libangle_gl_sources}
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)
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list(APPEND ANGLE_DEFINITIONS
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ANGLE_ENABLE_OPENGL
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)
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endif()
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