vcpkg/ports/angle/cmake-buildsystem/PlatformMac.cmake

65 lines
1.5 KiB
CMake

find_package(ZLIB REQUIRED)
list(APPEND ANGLE_SOURCES
${libangle_gpu_info_util_mac_sources}
${libangle_gpu_info_util_sources}
${libangle_mac_sources}
)
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework CoreGraphics"
"-framework Foundation"
"-framework IOKit"
"-framework IOSurface"
"-framework Quartz"
)
# Metal backend
if(USE_METAL)
list(APPEND ANGLE_SOURCES
${metal_backend_sources}
${angle_translator_lib_msl_sources}
${angle_translator_glsl_apple_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_METAL
)
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework Metal"
)
endif()
# OpenGL backend
if(USE_OPENGL)
list(APPEND ANGLE_SOURCES
${angle_translator_glsl_base_sources}
${angle_translator_glsl_sources}
${angle_translator_glsl_apple_sources}
)
# Enable GLSL compiler output.
list(APPEND ANGLE_DEFINITIONS ANGLE_ENABLE_GLSL ANGLE_ENABLE_GL_DESKTOP_BACKEND ANGLE_ENABLE_APPLE_WORKAROUNDS ANGLE_ENABLE_CGL)
# Still need to link with Metal as we call MTLCreateSystemDefaultDevice even if USE_METAL is not defined
list(APPEND ANGLEGLESv2_LIBRARIES
"-framework Metal"
)
endif()
if(USE_OPENGL OR ENABLE_WEBGL)
list(APPEND ANGLE_SOURCES
${gl_backend_sources}
${libangle_gl_egl_dl_sources}
${libangle_gl_egl_sources}
${libangle_gl_sources}
)
list(APPEND ANGLE_DEFINITIONS
ANGLE_ENABLE_OPENGL
)
endif()