vcpkg/ports/fast-float/min-max-macro.diff

38 lines
1.8 KiB
Diff

diff --git a/include/fast_float/ascii_number.h b/include/fast_float/ascii_number.h
index 2bad1fb..2748d65 100644
--- a/include/fast_float/ascii_number.h
+++ b/include/fast_float/ascii_number.h
@@ -804,7 +804,7 @@ parse_int_string(UC const *p, UC const *pend, T &value,
// check other types overflow
if (!std::is_same<T, uint64_t>::value) {
- if (i > uint64_t(std::numeric_limits<T>::max()) + uint64_t(negative)) {
+ if (i > uint64_t((std::numeric_limits<T>::max)()) + uint64_t(negative)) {
answer.ec = std::errc::result_out_of_range;
return answer;
}
@@ -821,8 +821,8 @@ parse_int_string(UC const *p, UC const *pend, T &value,
// - reinterpret_casting (~i + 1) would work, but it is not constexpr
// this is always optimized into a neg instruction (note: T is an integer
// type)
- value = T(-std::numeric_limits<T>::max() -
- T(i - uint64_t(std::numeric_limits<T>::max())));
+ value = T(-(std::numeric_limits<T>::max)() -
+ T(i - uint64_t((std::numeric_limits<T>::max)())));
#ifdef FASTFLOAT_VISUAL_STUDIO
#pragma warning(pop)
#endif
diff --git a/include/fast_float/parse_number.h b/include/fast_float/parse_number.h
index c819c8a..58cdafd 100644
--- a/include/fast_float/parse_number.h
+++ b/include/fast_float/parse_number.h
@@ -96,7 +96,7 @@ fastfloat_really_inline bool rounds_to_nearest() noexcept {
// asm). The value does not need to be std::numeric_limits<float>::min(), any
// small value so that 1 + x should round to 1 would do (after accounting for
// excess precision, as in 387 instructions).
- static float volatile fmin = std::numeric_limits<float>::min();
+ static float volatile fmin = (std::numeric_limits<float>::min)();
float fmini = fmin; // we copy it so that it gets loaded at most once.
//
// Explanation: