mirror of https://github.com/microsoft/vcpkg.git
56 lines
1.6 KiB
CMake
56 lines
1.6 KiB
CMake
vcpkg_from_github(
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OUT_SOURCE_PATH SOURCE_PATH
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REPO ValveSoftware/GameNetworkingSockets
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REF "2cb93a06350bb065db53abdb0d87cf297e0bfd34" # v1.6.0
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SHA512 c2deaa3aab42cd840dd13560ca4da40faa375ab846ea15af38d55eb7acc48cfe8cbdbe0c76b9c3484d26f9e1163e36ac1eb73a317e5c19cefe60d0b861d19e06
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HEAD_REF master
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)
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vcpkg_check_features(
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OUT_FEATURE_OPTIONS FEATURE_OPTIONS
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FEATURES
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ice ENABLE_ICE
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)
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# Select static vs dynamic based on the triplet.
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if("${VCPKG_LIBRARY_LINKAGE}" STREQUAL "dynamic")
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set(BUILD_SHARED_LIB ON)
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set(BUILD_STATIC_LIB OFF)
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else()
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set(BUILD_SHARED_LIB OFF)
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set(BUILD_STATIC_LIB ON)
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endif()
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# Link the MSVC CRT statically when the CRT linkage is static.
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# Not used on non-MSVC platforms; listed in MAYBE_UNUSED_VARIABLES accordingly.
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if("${VCPKG_CRT_LINKAGE}" STREQUAL "static")
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set(MSVC_CRT_STATIC ON)
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else()
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set(MSVC_CRT_STATIC OFF)
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endif()
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vcpkg_cmake_configure(
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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-DUSE_CRYPTO=OpenSSL
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-DBUILD_STATIC_LIB=${BUILD_STATIC_LIB}
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-DBUILD_SHARED_LIB=${BUILD_SHARED_LIB}
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-DMSVC_CRT_STATIC=${MSVC_CRT_STATIC}
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-DBUILD_TESTS=OFF
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-DBUILD_EXAMPLES=OFF
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-DBUILD_TOOLS=OFF
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${FEATURE_OPTIONS}
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MAYBE_UNUSED_VARIABLES
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MSVC_CRT_STATIC
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)
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vcpkg_cmake_install()
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vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
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vcpkg_fixup_pkgconfig()
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
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file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
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vcpkg_copy_pdbs()
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vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")
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