vcpkg/ports/gamenetworkingsockets/portfile.cmake

56 lines
1.6 KiB
CMake

vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF "2cb93a06350bb065db53abdb0d87cf297e0bfd34" # v1.6.0
SHA512 c2deaa3aab42cd840dd13560ca4da40faa375ab846ea15af38d55eb7acc48cfe8cbdbe0c76b9c3484d26f9e1163e36ac1eb73a317e5c19cefe60d0b861d19e06
HEAD_REF master
)
vcpkg_check_features(
OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
ice ENABLE_ICE
)
# Select static vs dynamic based on the triplet.
if("${VCPKG_LIBRARY_LINKAGE}" STREQUAL "dynamic")
set(BUILD_SHARED_LIB ON)
set(BUILD_STATIC_LIB OFF)
else()
set(BUILD_SHARED_LIB OFF)
set(BUILD_STATIC_LIB ON)
endif()
# Link the MSVC CRT statically when the CRT linkage is static.
# Not used on non-MSVC platforms; listed in MAYBE_UNUSED_VARIABLES accordingly.
if("${VCPKG_CRT_LINKAGE}" STREQUAL "static")
set(MSVC_CRT_STATIC ON)
else()
set(MSVC_CRT_STATIC OFF)
endif()
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DUSE_CRYPTO=OpenSSL
-DBUILD_STATIC_LIB=${BUILD_STATIC_LIB}
-DBUILD_SHARED_LIB=${BUILD_SHARED_LIB}
-DMSVC_CRT_STATIC=${MSVC_CRT_STATIC}
-DBUILD_TESTS=OFF
-DBUILD_EXAMPLES=OFF
-DBUILD_TOOLS=OFF
${FEATURE_OPTIONS}
MAYBE_UNUSED_VARIABLES
MSVC_CRT_STATIC
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
vcpkg_fixup_pkgconfig()
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
vcpkg_copy_pdbs()
vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")