vcpkg/ports/gameinput/CMakeLists.txt.in

16 lines
444 B
CMake

cmake_minimum_required (VERSION 3.21)
project(GameInput LANGUAGES CXX)
add_library(${PROJECT_NAME} STATIC GameInput.cpp)
if(WIN32)
target_compile_definitions(${PROJECT_NAME} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
endif()
include(GNUInstallDirs)
install(TARGETS ${PROJECT_NAME}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})