[gamenetworkingsockets] Update to 1.6.0 (#52187)

This commit is contained in:
Fletcher Dunn 2026-06-05 14:45:56 -07:00 committed by GitHub
parent ee895794b5
commit dd28f59f38
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4 changed files with 48 additions and 12 deletions

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@ -1,27 +1,50 @@
vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO ValveSoftware/GameNetworkingSockets
REF fa489fd2cb0fc86ef2503e330935d3eb03a6a064 # v1.5.1
SHA512 7a69444b1951c46c0f74fce1566279257260ee3d382bbec4f43d68818ed467639af32235bb06b3779b4f8b3ce1ef451e449e136d1a9e9493688149eac88e07c9
REF "2cb93a06350bb065db53abdb0d87cf297e0bfd34" # v1.6.0
SHA512 c2deaa3aab42cd840dd13560ca4da40faa375ab846ea15af38d55eb7acc48cfe8cbdbe0c76b9c3484d26f9e1163e36ac1eb73a317e5c19cefe60d0b861d19e06
HEAD_REF master
)
set(CRYPTO_BACKEND OpenSSL)
vcpkg_check_features(
OUT_FEATURE_OPTIONS FEATURE_OPTIONS
FEATURES
ice ENABLE_ICE
)
# Select static vs dynamic based on the triplet.
if("${VCPKG_LIBRARY_LINKAGE}" STREQUAL "dynamic")
set(BUILD_SHARED_LIB ON)
set(BUILD_STATIC_LIB OFF)
else()
set(BUILD_SHARED_LIB OFF)
set(BUILD_STATIC_LIB ON)
endif()
# Link the MSVC CRT statically when the CRT linkage is static.
# Not used on non-MSVC platforms; listed in MAYBE_UNUSED_VARIABLES accordingly.
if("${VCPKG_CRT_LINKAGE}" STREQUAL "static")
set(MSVC_CRT_STATIC ON)
else()
set(MSVC_CRT_STATIC OFF)
endif()
vcpkg_cmake_configure(
SOURCE_PATH "${SOURCE_PATH}"
OPTIONS
-DUSE_CRYPTO=OpenSSL
-DBUILD_STATIC_LIB=${BUILD_STATIC_LIB}
-DBUILD_SHARED_LIB=${BUILD_SHARED_LIB}
-DMSVC_CRT_STATIC=${MSVC_CRT_STATIC}
-DBUILD_TESTS=OFF
-DBUILD_EXAMPLES=OFF
-DBUILD_TOOLS=OFF
-DUSE_CRYPTO=${CRYPTO_BACKEND}
-DUSE_CRYPTO25519=${CRYPTO_BACKEND}
${FEATURE_OPTIONS}
MAYBE_UNUSED_VARIABLES
MSVC_CRT_STATIC
)
vcpkg_cmake_install()
vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
vcpkg_fixup_pkgconfig()

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@ -1,10 +1,10 @@
{
"name": "gamenetworkingsockets",
"version": "1.5.1",
"version": "1.6.0",
"description": "GameNetworkingSockets is a basic transport layer for games.",
"homepage": "https://github.com/ValveSoftware/GameNetworkingSockets",
"license": "BSD-3-Clause",
"supports": "!(static & windows) & !uwp & !(arm64 & windows)",
"supports": "!uwp & !(arm64 & windows)",
"dependencies": [
"openssl",
"protobuf",
@ -16,5 +16,13 @@
"name": "vcpkg-cmake-config",
"host": true
}
]
],
"default-features": [
"ice"
],
"features": {
"ice": {
"description": "Build support for P2P connections using the native ICE client (STUN and TURN)."
}
}
}

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@ -3293,7 +3293,7 @@
"port-version": 0
},
"gamenetworkingsockets": {
"baseline": "1.5.1",
"baseline": "1.6.0",
"port-version": 0
},
"gamma": {

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@ -1,5 +1,10 @@
{
"versions": [
{
"git-tree": "191b0554b5826ec511edea3624228c9731b1c09e",
"version": "1.6.0",
"port-version": 0
},
{
"git-tree": "8be3126471e2fa085c5fa6a7cf98f2c648a583a6",
"version": "1.5.1",